Genre: Adventure
Publisher: Compulsion Games
Developer: Compulsion Games
In a 1920s film noir dreamscape, you must become your shadow to help a little girl heal her troubled family.
Game Detail |
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Contrast is a 2D/3D puzzle/platformer, set in a 1920's vaudevillian, film noir dreamscape, full of cabaret, illusion and performance.
You play as Dawn, the imaginary friend of a little girl, Didi, and you have the power to shift from the 3D world into a 2D shadowscape, by becoming your shadow.
Didi’s family isn’t perfect – her mother is a cabaret singer focused on her career, and her father isn’t around any more. As her imaginary best friend, you must use your shadow shifting abilities to solve complex puzzles, in order to help Didi investigate the secrets that lie behind her troubled family.
The Verdict
Contrast is a game full of heart, beauty, and at least a few excellent puzzles. It’s at its best when it marries its poignant story to its platforming, and at its weakest when it’s about moving boxes, but it rarely goes very long without showing us something worth playing.
Shining Example Of |
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Several times, it is even aware. There is particularly affecting moment when you platforming over the shadows parents Didi fight, and some fun scene that takes place in an amusement park collapsed. Control is often tricky, because a wrong step can suddenly knock you out of the shadow of the 2D plane. There is no penalty to fall to your death, though, so experimentation is what it's all about. It only ever hinted at what was a complex platforming-jumping shadow between the world could be, though. I feel like a lot of the techniques I learned in the early puzzles never really expanded.
A protruding from the circus that is very good to have you play the part of a princess who must constantly keep rescuers incompetent in a puppet as a father tells Didi. This is a smart concept that can only be maintained 2D platformer Limbo as their own, and it was over too soon.
shadowplay contrast is breathtaking, but the spell was broken midway through about five hours, when the puzzle began to rely on cliches like the idea of moving the box to a button to hold the door open. I mean, come on - at least put the heart on the box. In addition to very beautiful platforming magic like jumping out of the shadows of this rotating carousel horse, the transport crate from point A to point B feels so pedestrian. Unfortunately, that's where I feel like I ended up spending most of my time.
Taking crates also where contrast is at its glitchiest, and I often get stuck in a mannequin pose while trying to pick up or interact with objects. At one point, I dropped the coffin into the hole one too many times refuse to respawn, and I have to restart the whole level.
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