PS4 Pro Games

Free to Play PS4 Games

 tháng 3 28, 2017     No comments   



Pertama-tama saya hanya mau menginfokan saja, mungkin ada teman-teman yang belum tahu tentang hal ini.


Sebenarnya dalam store PS4 (store.playstation.com) ada yang namanya game Free-to-Play, game ini tentunya GRATIS, heheh siapa yang gak suka game gratis, jadi sebenarnya gak ada yang namanya gak punya game, dalam list free game dalam PSN ada sekitar 73 game indies+AA yang bisa kita download dan mainkan, dan list ini jujur selalu bertambah, perasaan saya beberapa bulan yang lalu belum sebanyak ini, kenapa saya bisa tau, karena saya begitu ada game baru di list free to play langsung saya purchase masukin ke ID supaya suatu saat misal game itu hilang atau tidak free lagi kita bisa tetap download dan mainkan. mungkin.



Berikut ini beberapa list game yg menurut saya merupakan judul besar :

  • DC Universe™ Online Free-to-Play
  • DEAD OR ALIVE 5 Last Round: Core Fighters
  • Warframe®
  • Blacklight: Retribution
  • ACE COMBAT® INFINITY
  • Run Sackboy! Run!
  • PlanetSide 2
  • PES2017 Trial Edition
  • 3on3 FreeStyle
  • HAWKEN
  • Star Trek Online
  • Neverwinter
  • Kill Strain
  • SMITE
  • Paragon


Namun beberapa game membutuhkan koneksi internet Online tentunya.



Tidak itu saja, kita kita memiliki koneksi internet yang cukup kencang dan storage HDD yang besar, kita bisa download game DEMO, game demo ini cocok untuk yang ingin mencoba gamenya terlebih dahulu sebelum membeli game tersebut. Saya membeli nier setelah mencoba demonya terlebih dahulu, lalu merasakan ke halusan 60 fps gameplay dan sound musicnya yang bagus.
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PlayStation 4 (PS4) Cosmophony Game Review Complete

 tháng 3 26, 2017     http://cheatstationer.blogspot.com, playstation 4, Review     No comments   

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     Release Date: Out Now

     Genre: Action

     Publisher: Moving Player

     Developer: Moving Player



Game Datail 

Cosmophony is a musical shooter designed for demanding gamers looking for original and intense gaming experience.

You have to control the heart of the goddess fell in a dying universe to fulfill his destiny. Your goal is to progress through a series of levels designed to be played to an exhilarating, 100% drum and bass soundtrack by DJ Salaryman (DnB Arena, notes RAM).

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Discover powerful new gaming experience that is uniquely satisfying.

- Unique synesthetic design based on music

- Impressive HD graphics with psychedelic background videos

- 100% DnB soundtrack created specifically for the game

Note that this game is designed with a more experienced gamers in mind. The level of difficulty, while gradual, is still very high.

Buying this content entitles you to a PS3  system, PS4  system, and the "PS Vita" version of the system!

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One thing is certain. Cosmophony not take any prisoners. I felt like I smashed my face against a brick wall hardcore difficulty. Strange, because when I first started playing this game, I thought it would be easy. There is no such an opportunity. Cosmophony is ass-kicker, and requires absolutely killer and a leading memory reflexes to beat it.

What is this animal game? Well, it's a rail shooter rhythm of music set to a drum and bass really great soundtrack from the French producer, DJ Salaryman. The player takes control of the ship and guide it down seven lines wireframe tunnel filled with geometric shapes. Some can be shot, while most of the objects to be avoided. Simple, eh?

Well, conceptually. But in practice, it's an intense workout in guiding your ship through the tunnel danger-packed with speed, where the gap is often tight from behind the proverbial duck's. Lightning quick reflexes needed to be sure, but also a good memory for motion gesture. the game moves at a very fast clip, and more often than not, you need to memorize the order of the objects so that you can successfully navigate them. Just rely on hand-to-eye coordination will not do - especially in the later levels when the trouble will be called to joypad-flingingly frustration level.

Fortunately, the game has a practice mode that lets you endlessly loop through part of the level until you are ready to tackle it right. This mode gives you a limited life, and have you fly through the tunnel is gray with no background distractions you have in Normal mode. It's well designed in that when you hit an object, the game takes you back to the last gate you pass through - there's one in every increase of 10% along the tunnel - which allows you to practice the part that is more complicated than the level repeatedly quickly until you can do it right.

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Once you are ready to play the level all the way through, switch to Normal mode and off you'll go in full color. suitable action drum and bass beat is perfect, and it was very well executed. So much so that for the most part you can use music as a cue for the movement needed to navigate the danger-packed tunnel. At the third level in particular, there are some moments where you fly perfect sequencing through a series of tight lines and brilliant music builds as you progress. Later on the same level backspin effect stuttering display, need some very high-speed reflexes to successfully navigate sections. Get it right, and movement and music combine perfectly in a way that you can clearly feel. Get it wrong, and you actually know it. Not just because you destroy the ship into something - but because the time just did not feel right.

Where things start to get difficult is the fact that in Normal mode, you only have one life. Basically, you have to make an escape through the tunnel is perfect to complete. Doing so opens the next level: the failure to see you get stuck. While this may be a necessity to stop you from blitzing through the five levels of the game a bit thin, so it was a bit frustrating when you become stuck on a level - which is inevitable when you consider the excessive difficulty of the second level. It would be good to switch things and can overcome any rate, if only to turn up the soundtrack. However, this game was not designed that way, so all you can do is keep practicing and hope that you will eventually negotiate a successful level.

It's a hard-nosed design that basically polarizes the game into something that you will either love or hate. Or, in my case, start to love and then eventually hate it because it's so damn hard. I really wanted to finish the game, but it was very tough at the top, and I could not just move my fingers fast enough to clear it - though a lot of practice. I am sure that those who specialize in games hardcore, and have a great memory and finger lightning-fast will probably get a real kick out of this, knowing that they're one of the elite few who are able through this highly demanding, demanding game - assuming they could. But they are human beings who are not so quick on the trigger, while you may be fun for a few hours with this, it would certainly bog down the rate of four or five to be something that will ultimately frustrate you more than it's entertaining.

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If the word no longer means just wait and answer with evidence in the future.



Salam Gamer MANIAK

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PlayStation 4 (PS4) Contrast Gaming Review

 tháng 3 26, 2017     http://cheatstationer.blogspot.com, playstation 4, Review     No comments   

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    Release Date: Out Now

    Genre: Adventure

    Publisher: Compulsion Games

    Developer: Compulsion Games



In a 1920s film noir dreamscape, you must become your shadow to help a little girl heal her troubled family.

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Game Detail

Contrast is a 2D/3D puzzle/platformer, set in a 1920's vaudevillian, film noir dreamscape, full of cabaret, illusion and performance.

You play as Dawn, the imaginary friend of a little girl, Didi, and you have the power to shift from the 3D world into a 2D shadowscape, by becoming your shadow.

Didi’s family isn’t perfect – her mother is a cabaret singer focused on her career, and her father isn’t around any more. As her imaginary best friend, you must use your shadow shifting abilities to solve complex puzzles, in order to help Didi investigate the secrets that lie behind her troubled family.

The Verdict
Contrast is a game full of heart, beauty, and at least a few excellent puzzles. It’s at its best when it marries its poignant story to its platforming, and at its weakest when it’s about moving boxes, but it rarely goes very long without showing us something worth playing.

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Shining Example Of

Several times, it is even aware. There is particularly affecting moment when you platforming over the shadows parents Didi fight, and some fun scene that takes place in an amusement park collapsed. Control is often tricky, because a wrong step can suddenly knock you out of the shadow of the 2D plane. There is no penalty to fall to your death, though, so experimentation is what it's all about. It only ever hinted at what was a complex platforming-jumping shadow between the world could be, though. I feel like a lot of the techniques I learned in the early puzzles never really expanded.

A protruding from the circus that is very good to have you play the part of a princess who must constantly keep rescuers incompetent in a puppet as a father tells Didi. This is a smart concept that can only be maintained 2D platformer Limbo as their own, and it was over too soon.

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shadowplay contrast is breathtaking, but the spell was broken midway through about five hours, when the puzzle began to rely on cliches like the idea of ​​moving the box to a button to hold the door open. I mean, come on - at least put the heart on the box. In addition to very beautiful platforming magic like jumping out of the shadows of this rotating carousel horse, the transport crate from point A to point B feels so pedestrian. Unfortunately, that's where I feel like I ended up spending most of my time.

Taking crates also where contrast is at its glitchiest, and I often get stuck in a mannequin pose while trying to pick up or interact with objects. At one point, I dropped the coffin into the hole one too many times refuse to respawn, and I have to restart the whole level.

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There is no turning back and still waiting for that name is beautiful in its time.



Salam Gamer MANIAK

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PlayStation 4 (PS4) Citizens of Earth Game Review Complete

 tháng 3 24, 2017     http://cheatstationer.blogspot.com, playstation 4, Review     No comments   

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    Release Date: Out Now
   
    Genre: Role Playing Game (RPG)

    Publisher: Atlus U.S.A., Inc.

    Developer: Eden Industriesv


O v e r v i e w

You've just been elected as Vice President of the World... So what now?
Recruit your friends, your family, and everyone else around town to join your party and fight your battles!

In this modern-day retro-RPG, you have returned home from the campaign trails for a little taxpayer-funded vacation... to find things have gone mad! Only YOU have the charisma it takes to delegate all the dirty work and save the world. So don't ask what you can do for your countrymen: Ask what your countrymen can do for you!

Summary: In Citizens of Earth, you head home after a too-long election, hoping for a respite. On the contrary, you are accosted with a myriad of oddities. You immediately (following your cup 'o joe) embark on a mission to travel the land, battle mutants, gain allies, overthrow a puppet government, snorkel for buried treasure, and, with the luxury of time, grab a well-deserved refill on your coffee.

Stop me if you've heard this one: The vice president, his mom, his brother, and a conspiracy theorist walk into a forest. They get into a random encounter with a deer with a telephone attached to its antlers. The entire group gets hit with roaming charges.

Welcome to most of your time in Citizens of Earth, where state-of-the-art bad puns, visual gags, and Colbert Report-lite political jabs are the glue holding together a fun, accessible, ‘90s-throwback RPG. This is a delightful game about the newly elected and clueless vice president of Earth finding himself and his random collection of constituents fighting the evil, caffeinated influence of the Moonbucks Corporation all over the streets and underground lairs of Crystal City.

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Citizens of Earth wears its influences proudly. The obvious joke to make is that the game's title stops just short of calling itself Citizens of Earthbound, which would be appropriate, but also not necessarily an insult, considering that the game shows an enormous amount of respect for its inspiration; and really, Earthbound's a game that doesn't get ripped off enough. The reality, however, is that there are equal parts Suikoden and Pokemon running through the game's DNA as well, spiked with a dose of sharp but good-natured Western snark. The game runs a master class on puns alone (personal favorite being a scene where you face down an enemy called the Puppet President, who’s controlled by a literal Seat of Power), but it's not above the well-executed pop-culture reference (e.g., the ersatz Orkin lady who says “Exterminate!” in a Dalek voice) or taking a few gentle bites at politics in general. Citizens of Earth's commentary isn't exactly as scathing as your average Stewart/Colbert/Oliver diatribe, but it definitely takes its shots carefully and amusingly through its 20-odd hours. This is a game in which the VP, despite being the main character, never fights his own battles: with each fight, he literally hides behind omnipresent bushes, providing commentary and fretting over his perfect hair and teeth while the eponymous citizens do his dirty work. The dialogue is also solid, though the game gets strangely stingy with the voice acting after the first couple of hours, and seeing so many great one-liners float by as text-- as opposed to the great voice acting we get when each citizen is introduced--is a disappointment.

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The game has far more reverence towards gameplay, however, and as mentioned, its influences are clear. From Suikoden, you get the sense of community, the concept of talking random characters from every corner of town;, and after performing a specific task--which could be anything from defeating a specific number of baddies, to completing some surprisingly frustrating Mario Party-esque minigames--you can invite these random characters to fight the good fight with you. There are about 40 of them to collect along the VP's journey, running the gamut from your own dear, sweet mother, who fights enemies with spankings and stat-lowering guilt trips, to computer programmers whose attacks hit (confusingly) in binary numbers. While some are much more useful than others, virtually any random job you might find in a small town is represented here, along with some sprinkles of pure wacky, like Conspiracy Guy and the local Ninja, and the sheer variety, the fun characterization, and lack of repetition among the wacky menagerie is fantastic, and addictive if only to mine all the new jokes out of the game.

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Welcome to most of your time in Citizens of Earth, where state-of-the-art bad puns, visual gags, and Colbert Report-lite political jabs are the glue holding together a fun, accessible, ‘90s-throwback RPG.
The Pokemon comparisons come because, after recruitment, each character has to be trained up in order to take full use of their talents, some of which are useful both in and out of combat--like the Pilot, who can fly your party anywhere in the game world in seconds, or the Baker, who can make you delicious items without having to visit a store. As with Pokemon, all training requires is that characters be present during combat and they'll reap the XP benefits. It leads to the typical Pokemon situation of having to feed XP to underleveled characters to get them where they need to be. And afterward, you occasionally have situations like the Yoga Instructor or School Mascot, who provide such insane stat boosts per level that it almost feels like a cheat--but this is simply the double-edged sword that comes with being able to play the game in so many different ways.

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From Earthbound, we get virtually everything else. CoE's graphics are much higher res and better drawn than Earthbound's 8-bit stylings, but the simplicity of CoE's Crystal City, how each area connects to the other, and the small-town feel of the place are familiar and functional. From merely walking down Main Street, to getting lost on Mount Pom Pom, it's simply a fun place just to wander in. And this is a feeling that doesn't go away the further you go, and the weirder the game gets. If there's a downside here, it's that the game's soundtrack is too nondescript for a game with so much character in every other respect.

Earthbound's combat system is almost copy-pasted here, right down to the trippy Hypnotoad backgrounds when fights start. You get a set of attacks--some basic, some costing energy orbs that replenish after a successful attack, and a few basic elemental strengths/weaknesses thrown in for good measure--and wail on enemies till they drop. The game has a nasty habit of making fights go on longer than they have to, because enemies will have transformations or defense moves that take multiple turns to compensate for, like the low-level walking java bean that transforms into a rabid, high-defense plant at the worst possible times. Citizens of Earth is a lot more forgiving, however, in that if your current character configuration isn't doing the trick fast enough, you can restart combat and swap out characters you don't need for that fight. Even if you die, you restart from the same spot on the map.

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The game's biggest issue is that while the enemies are at least visible, they are legion, they start fights if they touch any of your characters onscreen, and they respawn the second you leave a room, even for a second. There's a neat trick where you can charge your characters at an enemy on the map who's got their back turned and kill them without even needing to fight, but the game gets finicky as to where some characters' backs are. It's frustrating at times, for sure, but there are so many ways to compensate that it's a wash.

Ultimately, the game is such an infinite fountain of charming and funny, that even when you've started rolling your eyes at how often you've had to wait for one of the traffic cone/hermit crab enemies to come out of defense, you end up getting into a conversation with an NPC and forgetting it ever happened. It's a fine slice of the ‘90s that developer Eden Industries has delivered here, and it's just too good being the Veep to let a few minor issues bring it down.

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There's not much I ask but never I get
set terarur happy.



Salam Gamer MANIAK

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PlayStation 4 (PS4) Child of Light Game Review Complete

 tháng 3 23, 2017     http://cheatstationer.blogspot.com, playstation 4, Review     No comments   

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    Release Date: Out Now

    Genre: Adventure

    Publisher: Ubisoft

    Developer: Ubisoft Montreal


Before I tell you more about my experience playing Child of Light, and 2 what that missed my guess, let me introduce this game in advance. Child of Light is a game genre JRPG French developer made famous through the series Assassin's Creed and Splinter Cell, Ubisoft. This game is made with the same engine with the engine Rayman Legends is UbiArt Framework. With this engine, Ubisoft can make a game with graphics quality picture hands like concept art.

Team game developers also said that the Child of Light is a poem that can be played for all the words made in this game has a rhythm like a poem or rhyme. Child of Light is also arguably the most experimental Ubisoft to create games with small teams. From this type of game, until the number of teams, arguably Child of Light is an independent gaming undertaken by the major studios. Without further ado, we just get into the discussion of this game.

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Adventuring In Cloud Cuckoo Land 

Just like any other RPG, Child of Light has a world that you can explore at will. Because this game has a story setting inspired by the tales of children, then you will be presented a unique world like the world is in the story of Alice in Wonderland. The concept inspired by the fairy tale world, combined with beautiful graphics make Lemuria, the world in the Child of Light, being a very pleasant place to discover.

In this game you will play as Aurora, the daughter of the Duke of Austria (duke of Austria) were stranded in Lemuria. At the beginning of the game you will be presented with the withdrawal exploration platformer puzzle game like Braid. Movement owned Aurora in the first hour of the game is very limited. You are often faced with a platform that is too high to be passed so that should resolve some puzzles in order to continue onward. You also will not be able to easily avoid enemy in this section because it does though have a turn-based battle like the Final Fantasy series, in the Child of Light you can see enemies wandering around. So if you feel lazy to fight, you can avoid them.

Although it has limited movement in the beginning of the game, after passing the first boss Aurora will gain a new ability. It means that is the ability to fly. This capability is truly changing the exploration side of the game up to 180 degrees. Aurora area can be very much a direct access.

Not a few secret lines that you can find in this game, and even though you've tried to examine the entire remote areas, there is a possibility you would have missed one or two secret place. Aurora ability to fly will also help you to avoid enemies or to position yourself to be cornered enemy. Yes, when you meet the enemy position will determine the condition of the fight that I will discuss further below.

Do not forget in this game Aurora will be accompanied by a creature named Igniculus tangible light. With the help of Igniculus, you can light the way Aurora that is sometimes too dark. Igniculus can also help you access some items that can not be achieved by Aurora, as well as illuminating the secret path to make it easier to find. In addition, during the exploration you can take advantage of Igniculus to blind the enemy so that you can avoid them or attack them from behind.

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At Nonstop Action Turn-Based Battle

One of the things that I doubt before the game is released is part of the battle. Ubisoft several times to promote that Child of Light is a game inspired by the JRPG genre. Initially I thought this Ubisoft statement appears just because this game has a battle with turn-based system, plus it when I see pieces battle in some trailers there seems part of this battle will be very boring game. It turns out I was very wrong.

Part battle and character customization in the Child of Light proved to be highly addictive and is one of the most brilliant shine aspect in this game. The mechanism of the battle in this game feels like a combination of Grandia 2 with Final Fantasy X. Some things that can be found in Final Fantasy X and Child of Light is a feature that allows you to swap the characters you use in battle, while the battle feature that can be found in Grandia 2 and this game would I describe further below.

As you can see above, this game has a bar that determines whether you can already choose the attack or not. After you choose the attack you must wait until your character is finished casting then the attack was launched. If the characters, both you and the enemy, were attacked in the middle of menuggu cast is completed, then the characters who attacked it will get interrupted status and her attack is canceled and must menuggu again until the time he was attacked.

Maybe if described with the phrase, gameplay battle of the Child of Light sounds boring or confusing, but if you try it directly, we guarantee, you'll be hooked with the battle system Child of Light. Surely you must like turn-based system by nature yes, if you really not a fan of turn-based, may be a bit difficult for you to enjoy the battle of the game.

Battle experience presented Child of Light is a turn-based experience with a fast tempo but keep setting strategy as well. Plus in battle you again could utilize Igniculus to heal your character or slow wait and cast time of the enemy. Simple features provided by this Igniculus proven to make the running battle so much better and feels very active even though the gameplay is basically a turn-based, which is synonymous with a lot of time waiting.

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Character Customization With Large-Size Limits

One thing that I pity from Child of Light is the lack of system equipment. Unlike other RPGs in general, the whole armor and weapons which character you use will not be replaced. Not only that, the whole of these weapons will not be modified at all. This is obviously very disappointing given the Child of Light has a remarkable exploration of intriguing, but the number of items that could be found during the exploration is usually not as attractive as the exploration process itself. Had this game has a feature to replace the equipment, of course, a good part of the battle and as part of exploration will be many times better doubles.

Although it does not have the features equip, Child of Light paid for it with a feature called occuli. In this feature, you can install various types of diamond called occuli the characters that you have. Each occuli can be mounted in a position on offense, defense, and support. Each occuli also have different effects, and in every position posted there also different effects that can be produced. Occuli feature adds a lot of character customization aspect is in the Child of Light.

Does not end there, you can also experiment with occuli collection you have. By using features occuli craft, then you can combine occuli collection you can generate a stronger occuli or even occuli different kind altogether. There are dozens of combinations of results that you can get from all occuli that exist in the game, and it definitely makes the game becomes more exciting and more pronounced impression of its JRPG.

The last thing to emphasize the Child of Light as the RPG genre game is part skill tree. Each completed the battle, all the characters that you have included that did not join the battle, will gain experience points to help them level up. Whenever the level up, your character will gain a skill point that can be used to open new points in the skill tree which characters you milliki.

The points in the skill trees includes a skill or a new movement, a passive skill that will always be active in your character without the need to be removed, or an increase in stats such as HP, MP, strength, magic, and the like. Each character including party members also memilliki skill tree that is different and unique. Because the skill of them all are not the same, do not be surprised if in one fight you will often exchange the characters you use in battle.


Masterpieces of Audio Visual Arts 

When asked about the quality of the graphics which is owned by the Child of Light, it's not worth too lengthy to explain it. As you can see for yourself on the various screenshots I present, this game has a graphic quality of painting style with unusually good. Playing Child of Light it was like playing a painting that moves. The graphics are owned by Child of Light is guaranteed to be able to indulge your eyes. Even if if you play this game 10 years to come, I guarantee the quality of graphics Child of Light will not be broken down or swallowed era.

Judging from the screenshots of this game is no doubt the quality, but what if discussed in terms of animation? No need to worry because the animation is owned Child of Light looks very smooth and uneventful. For some of the main characters such as Aurora and family members, they are presented with a 3D model that lives in the 2D world. So when their hair blowing in the wind, the hair movement that emerged looks very smooth and cool.

Business graphics in the Child of Light feels it is no doubt at all, but what about the musical aspect in this game? Of the various trailers that there does this game have quality music, and so you play this game instantly, music that is guaranteed to be noticeably much more "wow" than when you hear it on the trailer.

Ubisoft Montreal as a game developer with apiknya putting the music that exists with the right moments in the game. Plus the music that was composed of piano and orchestral accompaniment is matched with the art direction and the theme carried by the Child of Light. Music in the Child of Light is done by popular musicians from Canada, Cœur de pirate.

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Unique Enterprises And Chic, But Not For Many People

One thing that is often promoted by Ubisoft about Child of Light is about the whole dialogue, monologue and narrative in a game that was delivered with the rhythm. In the video behind the scene of the storytelling aspect of the Child of Light, Jeffrey Yohalem as the writer of this game says that the Child of Light is a playable poem, a poem that can be played.

This game has a story inspired by the tales about the escape into a fantasy world like the Wizard of Oz, Alice in Wonderland, and others. Child of Light has a setting in a fantasy world called Lemuria. Lemuria itself is actually a continent that is said to have lost at one time. The story of this continent could be considered similar to the story of Atlantis, but not as popular as the continent.

"What is clear for business writing, Child of Light is obviously doing a new venture in the gaming industry, and this in itself is enough thumbs up."

As I briefly alluded to above, in this game you will play Aurora, daughter of the Duke of Austria who suddenly woke up in Lemuria. During the journey he went through in the game, Aurora tried to find his way back towards Austria, he met and helped various new friends in Lemuria. Aurora journey experienced in Lemuria arguably a journey that lead him to maturity, and according to Ubisoft this is illustrated through the story, the appearance of Aurora, as well as the leveling system in the Child of Light.

The sections above may sound typically found in other games. However, for business writing and storytelling Child of Light really had something different from the way of telling a story. As I mentioned above, all of the words in this game are made rhythm with ABCB rhyme. It is very unique because obviously no previous games that have a lot of dialogue and everything is made with the rhythm.

But unfortunately this unique things sometimes backfire for the Child of Light. Some parts of the dialogue in this game was forced to have rhythm. In addition, many of the parts of the dialogue is made quite difficult to understand for people who are not steeped in English literature. Although this is reasonable because the writing style in the Child of Light adjusted by setting the game is around the late 19th century in Europe. But if you're patient enough, you will be familiar with the full dialogue rhythm and although you'd still find some sentences that seem forced, still a lot of conversation in the game is written with a very slick.

What is clear for business writing, Child of Light is obviously doing a new venture in the gaming industry, and this in itself is enough thumbs up. But maybe things like English writing style European style in the Victorian era as well as a conversation with the rhythm is not suited to the taste of many people. But from some people who do not fit, is guaranteed a lot of them will be familiar with the style of writing in Child of Light after starting playing this game for a few hours.

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Final Verdict : 
The Epic Family Entertainment And Educate

So, is the Child of Light is a game that deserves the purchase? It was clearly not in doubt. With a price that could be considered cheap and the experience offered, this game is clearly something that should not be missed. I myself finish this game within 15 hours and enjoyed every minute I spent in it.

Not only that, the same as Rayman Legends were done by the same studio, Ubisoft Montreal, this game is a perfect game for families to play together. If you are a parent, I obviously highly recommend this game for you to play along with your child for positive messages that exist in the game, at the same gameplay that could force people to think. Especially considering the Child of Light features a local co-op multiplayer that allows a second player to move Igniculus, the little light beings with the ability to develop simple but the gameplay in Child of Light so much wider.

So, do not waste any more time to wait to play this game. Even according to my Child of Light is a game that is worth to be purchased without having to wait for discounts in advance. Especially with inexpensive price of this game without a discount though.


G a m e  D e t a i l s 

From Patrick Plourde, creative director of Far Cry® 3, and Jeffrey Yohalem, the lead writer of Assassin’s Creed® Brotherhood, comes Child of Light™, a digital title developed by Ubisoft® Montreal.

Child of Light is an adventure inspired by fairy tales. The story takes us on the coming-of-age journey of Aurora, the daughter of a duke, who is transported to the fantastic world of Lemuria. Identified as a Child of Light and granted the power of flight, Aurora must fight the dark creatures of the Queen of the Night on her quest to save the sun, the moon, and the stars. Along the way she’ll discover that her destiny may be far greater than she ever dreamed.

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Game Bundle

Save more than 40% with this special holiday bundle, which includes three award-winning games. The artist-friendly UbiArt Framework game engine allows artists to easily develop games using their living concept art. Each of these games is built with UbiArt engine and known for its unique hand-drawn art style, creating a new world of fantasy as these art pieces come to life.  

Rayman Legends – Unlock five uniquely themed worlds of colorful visuals and amusing music while battling grotesque and nutty creatures.  

Valiant Hearts: The Great War – Experience the stories of war and solve the puzzle by playing different characters whose destinies are intertwined in this comic book art–style game.  

Child of Light – Battle the forces of darkness in search of the sun, moon, and stars. Find your way home while exploring a world of oil-painted canvas.

Last suggestion from me, if you play this game, your hand is always prepared to take a screenshot. Because so many moments in the Child of Light which will obviously look very cool if made into wallpaper.

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Arrogant is to reject the truth and belittle others.




Salam Gamer MANIAK

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Geme Overview : Uncharted 4: A Thief's End (PS4)

 tháng 3 21, 2017     No comments   



Geme Overview : Uncharted 4: A Thief's End (PS4)

Uncharted 4: A Thief's End merupakan sebuah penutup terbaik dari francaise Uncahrted (bahasa indonesia: "yg belum dipetakan") series, setiap seri Uncharted menurut saya selalu bagus-bagus, dan yang ke 4 ini merupakan yang terbaik diantara ke-3 game sebelumnya, baik itu dari segi cerita atau dari segi grafis tentunya.


Sebenarnya tergolong sudah sangat basi jika mereview game ini sekarang, karena game ini sudah release 1 thn yang lalu, namun saya cuma ingin berbagi cerita, pengalaman memainkan game series uncharted ini.

Developer Naughty Dog kali ini tidak tanggung-tanggu, mengangkat sebuah cerita tentang kisah harta karun paling besar, yakni harta karun bajak laut nomer 1 di dunia kala itu, bernama Henry Avery a.k.a The King of Pirates (Raja Bajak Laut). Jika kita mengikuti seri uncharted maka kita akan paham secara mendalam plot story dari uncharted 4 ini. Saya baru saja menulang main Uncharted Collection (1,2,3) jadi cerita back storynya masih melekat dengan baik di otak saya. Diceritakan tokoh utama Nathan Drake yang sudah pensiun dari pekerjaannya sebagai pemburu harta karun, setelah kejadian pada Uncharted 3: Drake's Deception akhirnya Nathan menikah dengan Elena. Dan memutuskan untuk menjalani "Normal Life" namun kelihatan sekali mereka sama sekali tidak menjalaninya dengan normal. Pada UC4 ini juga menceritakan masa lalu Nathan dan Saudaranya Samuel Drake lebih dalam lagi, dalam seri Uncharted 1: Drake's Fortune Samuel sedang mencari harta karun Henry Avery, namun tidak berhasil, dan akhirnya kakak-beradik ini berkumpul dan berkolaborasi bersama-sama dengan alasan yang cukup kuat untuk menemukan harta karun terbesar ini.



Gameplay yang disajikan hampir sama seperti seri-seri uncharted sebelumnya, yakni action-adventure game dengan kamera 3dr person, yang baru dari gameplay kali ini cuma berayun dengan tali dan tentunya map yang lebih besar dari seri-seri sebelumnya. Arena map yang ada juga berfariatif, saya paling terkesan saat berada di Madagascar, yang panas terik kemudian berangsur-angsur masuk ke hutan yang hijau, tidak itu saja kita juga akan menjelajahi pulau-pulau kecil dengan mengendarai speedboat, dan alamnya benar-benar memanjakan mata, Saya memainkan game ini sekitar 40-50 jam dan kebanyakan hanya untuk melihat-lihat beberapa sudut yang terlihat bagus. Ending dari game ini juga sangat epic, pada era bajak laut pertarungan apa yang paling sering dilakukan? ya betul pertarungan menggunakan pedang, di akhir game ini Nathan Drake akan melawan musuh utama dengan menggunakan pedang bajak laut, dan effek api serta pencahayaan yang ajaib lalu gerakan karakter yang natural, membuat pertarungan terakhir ini menjadi memoreable.










Dari grafis, ini sudah tidak diragukan lagi, Naughty Dog selalu mendoroang sebuah console untuk memberikan peforma maksimal disisi grafisnya, saya pribadi tidak nyangka akan se-detail ini karakternya, sampai bulu dada dan tangan dibuat sedetail mungkin, hal tersebutlah yang membuat karakter Nathan enjadi seakan-akan hidup. 








Dunia dari Uncharted ini benar-benar bagus banget, efek cahaya pada dedaunan yang diberikan sangat bagus, angin, air, api, kabut, rumput, partikel salju, dan debu di udara serta banyak elemen-elemen pendukung lainnya ditambahkan agar mebuat dunia Uncharted 4 ini menjadi sempurna. Tidak itu saja dari segi sound effect juga sangat mendukung, musik-musik tema adventure membuat game ini semakin hidup. Voice acting dari karakter-karekternya juga selalu saya akui jempol, joke-joke yang diberika cukup membuat saya tersenyum dan kadang tertawa kecil. Benar-benar rasanya kita seperti menonton sebuah filem action yang mana semua karakternya terasa hidup.






Untuk cerita sudah tidak diragukan lagi, alur cerita mengalir seperti air yang awalnya pelan kemudian mulai menjadi aliran yang deras, saya dengan mudah dapat memahami garis besar dari cerita di game ini. Dan ada beberapa story yang twist di akhir game yang tidak akan kita sangka-sangka, dari segi story ini merupakan sebuah penutup yang sempurna.. its realy,realy a masterpeace.




Memang saya rasa, sangat-sangat disayangkan kalo game ini tidak memenangkan title "Game of the Years 2016" karena ke exclusive-annya dan dikalahkan sama game Overwatch yang dari segi cerita 0 dan gameplay yang katanya adiktif.


Kesimpulannya, game ini merupakan game yang sangat teramat wajib dimainkan bagi pengguna PS4. karena bisa dinikmati oleh semua kalangan baik casual maupun hardcore gamers. Saya sarankan main langsung di level paling sulit karena kita akan mendapatkan elemen mengendap-endap dan tidak asal tembak terang-terangan seperti Rambo.
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