Release Date: Out Now
Genre: Action / Adventure / Platformer
Publisher: Ubisoft Entertainment
Developer: Climax Studios in collaboration with Ubisoft Montreal
It is common knowledge that many seem to Assassin's Creed fans who crave a series which makes the classical civilizations of East Asia as the main setting. With attention to detail shown by Ubisoft for each series Assassin's Creed that came to the market, which makes a series of Japanese culture with ninjas and samurai, or China with a classic war would be a colossal sale value tempting. But unfortunately, the likelihood that expectations will be realized over seems so small. The only product with a similar approach to what we deserve this? The latest project of Climax Studios who also was also planned as a product Season Pass for AC Unity - Assassin's Creed II.
He grew up as an experimental project, a fulfillment of the hope many gamers about setting Assassin's Creed is more exotic and far away from mainland Europe and the United States itself. But unlike the series of major air conditioning in general who took the action genre of open world in the quality of its amazing visuals, Chronicles solidified the genre in a more simple. An action platformer game who is still trying carries the same substance. Combined with the two-dimensional visualization with taste subtle paintings, Chronicles began his journey with China, beyond two different series - India and Russia are also being prepared.
So, what is offered by the Assassin's Creed Chronicles - China's? Why do we call it a game that offers a different taste sensation? This review will discuss it in for you!
Plots
AC Chronicles: China is not a home debut to figure Shao Jun - the Assassin women of China. You could enjoy the story of the end of the life of the legendary figure of the Assassin - Ezio's Creed Embers Assasssin certainly familiar figure Assassin this one. Shao Jun told as an assassin "refugees" who studied more in common with Ezio. At the end of the story, it is told to return to their home country, which is positioned as the beginning of AC Chronicles: China's.
But the condition of the Assassin in China starting to worry. In contrast to other parts of the world where the Assassin still represents a balanced match against the Templars, Assassins in China arguably, already falling apart. Their struggle for freedom successfully suppressed by the Templars - Eight Tigers managed to kill many of them. The main mission of Shao Jun explained, revenge and revive Assassin Brotherhood in China. He began killing members Eight Tigers individually, while trying to get back the treasure that the Assassin had fallen into their hands.
Can Shao Jun managed to do this? Challenges like what he had to pass? Can the Assassin in China to rise again? All the answers to these questions you can get by playing AC Chronicles: China's.
Different Feeling!
Whether the success of what you might get if they were to Ubisoft, just a little, intend to make setting Japan or China as the classic adventure series Assassin's Creed is the new main. Imagining detail and gameplay so the potential is enough to make a lot of gamers around the world, no longer reluctant to spend their wallets and throwing money away to Ubisoft. But the potential benefits are unlikely to ever be realized. Instead, they offer a product that is completely different to satisfy the curiosity of a little. A series of Assassin's Creed with a unique flavor, not always as we know from the franchise this one. A new flavor of the late AC Chronicles: China.
Remember, this is not a game Assassin's Creed for this you know. AC Chronicles: China offered as an action platformer game that focuses move from one point to the left point to the right is the main goal. Some levels you encounter will be built several layers, which allow you to move forward or backward, and to access a wider area. Challenges platform to push for a series of actions at some point to be one of the main selling points. Regardless of the different views, air conditioning Chronicles: China still can be called, carries the same essence.
You are not going to meet again with the world as filled with people moving here and there with so many objects that can eliminate your presence when playing. Regardless of the design is more straightforward, AC Chronicles: China remains a stealth as the main core. You have the freedom to kill any enemies you encounter in the game and faced with higher risk of death due to sword fighting system is quite challenging, mission or taking minimal risks with optimal stealth approach. Almost all the elements that seem designed Climax Studios is designed to facilitate this second approach. Not only is the level of design, but also other mechanics.
Shao Jun is seen as an experienced Assassin. Design gameplay allows you to see how much visibility every enemy you encounter and the direction of motion of their eyes. If you are within the scope of their vision, the yellow bar will move and your movements will be directly assessed suspicious, bait the enemy. Under these conditions, you can still move away to the enemy's alert level to decrease. But if you let it rise to the next level, the cone of view will be colored red, and you will be seen as a source of potential threat. The next move? Hunting your life. Nothing else you can do, besides taking up the sword.
So, why do you have to approach a more stealthy gameplay? The main reason, of course, rooted in the efforts to meminalisir risk. In contrast to the AC main game you taste this time, Shao Jun could be killed just because 2 or 3 sword of the enemy, making him vulnerable. Not an easy task to confront and kill a lot of enemies at once, let alone attacking you from every direction. The second reason? System points. That's right, do a stealth game for the number of points will make you get more for each session level. Accumulate in sufficient quantities, Shao Jun will get a permanent buff will continue to the next level, such as a health bar and more like. Each level usually has some degree point. Quick pursued or not? You decide.
Regardless of the design rooted in the tastes of the two-dimensional, air conditioning Chronicles: China appears to offer design complexity level appropriate for the thumbs up. It is non-linear, open some branches of the road that you can take to complete the mission there. But one thing for sure, along with the progress of your game, the more challenging variant you have to face. In the beginning, you just have to keep an eye on the guards and their visibility. But at the next level, you have to start keeping careful footsteps steps you because of the way that sounds fragile, quiet passing birds chirping and may attract guards to guard with a lantern able to see your hideout in the darkness. Varian offers a variety of levels of different challenges and requires a strategic approach that is more effective anyway.
But do not worry, in addition to its ability to maneuver quickly from one hideout to hideout while others seem to swing a sword not hesitate to stop the flow of breath any enemy, Shao Jun will also be strengthened with some other equipment. He can whistle to lure the attention of the guards, throwing a dagger to sever the ties, and so on. Along with the challenges of an increasingly varied, Shao Jun will also be strengthened with a more complete equipment, such as Grappling Hook example. Learn about the new challenges like what you find, and try to mengkomodasinya with everything you have on hand, will be the key to winning AC Chronicles: China's.However, that does not mean this game comes without flaws. There are two major problems that we see in this game action platformer. One, of course, is the problem of AI. If you are a gamer who is not too concerned with the problems of perfection point, you will see AC Chronicles: China is a fairly simple game. The enemy will not be able to be alert to deal with your running speed of your last place. You can always split off, wait a moment, and try again, without significant consequences. The second concern is the issue checkpoint. For a game that makes the movement carefully and slowly as the core gameplay, death in AC Chronicles: China accounted for quite annoying checkpoint comparatively far enough. Everything must start from the last position, wait until guards ran away from their post or moving through the same conversation, sometimes, quite annoying.
Finally, to East Asia?
Apart from the fact that it is a spin-off series that was developed by a team of developers with smaller systems different gameplay, Assassin's Creed finally arrived in East Asia, as we want now. Imagine how complex and I think the history of China to explore the course it became a rational expectations, regardless of the quality of the visual is different. But what do you get? A disappointment. AC Chronicles: China does not offer a presentation of the history of China's charming, as is done with the Ubisoft series AC for this.
Faced with a visual like a classic painting of the old ink on your television screen, he saw the action of the main characters who move from one area to the next, effectively acting as a murderer, of course, be a unique landscape. But unfortunately, for a game that carries the name of Assassin's Creed, it is not able to capture the historical value should be a major selling point. You are going to feel a little that you are in the middle of Chinese civilization through classical building design and visual characteristic of the painting. But the rest? It's so bland. Your journey is not over moving from one area to another can be considered, which, arguably, has become a level "mandatory" platformer game, without a rich historical approach. There is no strong background, there is no cultural value, there is no historical event taking place, there is no interaction population to capture the social situation that was going on at that time. China, in AC Chronicles, merely place, and no more.
If the same thing they apply also in AC Chronicles: Indian and AC Chronicles: Russia next, it can be predicted that the experience they offer will not be much different. You will play a "just" in place and different moments, with gameplay mechanics that may differ only in their equipment and weapons. On the other hand, both China, India, and Russia will be a place of adventure you empty, without the history that became one of the main selling points of this franchise. They did not even offer a special Chinese music to reinforce the atmosphere, and decided to re-mix music Assassin's Creed 2 is different. Is this practice would be tolerated regardless of its status as a spin-off game? The decision to return to your hand.
Conclusion
AC Chronicles: China is catching a lot of things that you like Assassin's Creed, as well as stealth mechanics so that the main force of this franchise. Powered by a two-dimensional visualization quality tub unique paintings, it was not as simple as one might imagine. Level design is open with many layers that support your freedom to find one of the alternative solutions available. It requires you to plan your actions before you go, to make observations on the opposition movement there, and let you choose to go to war openly or clandestinely. For business this one, complete with Leap of Faith, Eagle Vision, and the haystack is still pinned by Climax Studios, AC Chronicles: China look pretty good.
Even so, it's like losing a core that should be embedded in it. It is a setting of China as the main theme, but unfortunately, it is a mere manifestation of visual level without any depth. You were hoping to get a strong atmosphere like the series Assassin's Creed seems to be the main subject to be disappointed. "China" here is merely the space you have to pass from one place to another. We also noted weaknesses in the system and AI that sometimes annoying checkpoint in several places.
Then, AC Chronicles: China's interest to have? To satisfy a curiosity, probably yes. But for those of you who wish to gain experience of Assassin's Creed is full, mainly from its ability to present the historical civilization that he choose, AC Chronicles: China will become the project's disappointing. If the same concept to be implemented for Ubisoft AC Chronicles: Indian and AC Chronicles: Russia, the three potentially end up as the same game with a different skin and some elements of the weapon. Ubisoft takes more effort to make the atmosphere, just right.
Excess
- Mechanical control AC successful translated into a two-dimensional gameplay
- Looking back at the figure of Ezio
- Design a sufficient level of open
- The visual quality like painting
- Stealth is the key essence
Shortage
- Failed exploit the theme of China should be rich
- AI is not too responsive
- Music that does not support the atmosphere
- The checkpoint is sometimes annoying
Suitable for players: an action platformer lovers, who like the figure since June Shao era AC: Embers
Not suitable for gamers: the love for AC strong historical atmosphere, not like the games based stealth.
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